Quad Death
Writing Purpose: To inform other HNI students the rules of the game and to develop our creative thinking ability.
Audience: Miss O’B, Mr Harman and HNI students
Use your creativity to come up with 3 alternative names for this very exciting game!
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Get It In and out!
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4 Loud Balls.
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Flying in, and out.
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Imagine another class here at HNI has not played this game before. Complete the rules below to clearly describe the aim of the game and exactly what the rules are.
Aim of the game: To get 3-4 balls into a team's section. If this happens, they get a point. The team with the least points wins.
Rules:
1. The teams must be balanced. The recommended game size is 2-4 classrooms. Separate into four teams which will go into each section.
2. At the start of a round, each team must have at least one ball to start with. They cannot start throwing until the whistle is blown.
3. Adults must be at every boundary to collect balls if players cannot reach to the balls.
4. No player within the quads can stand up on their feet. They can be on their knees to throw but standing up will cause them to sit out for 10 seconds.
5. If at least 4 balls are in one quad at a time, they get a point towards their team. Once this happens, the game must stop and every team must receive at least 1 ball to start the game over.
6. If playing in an environment with expensive items, eg stage lights, electronics and projectors, any balls thrown from a sector that come close to hitting one expensive object will have a point given to that sector.
7. The team with the least points wins the game.
8. The ref always has the final say, no matter what.
9. 4 Balls must be in a sector for at least 1.5 seconds for the point to count. The point doesn't count if 1 ball goes out before then.
Game Adaptations
Use your creative thinking to explore possible adaptations to this game to enhance both the fun factor and the ability to win the game. I have given you one example for each category but challenge yourself with other ideas and thinking.
Attack
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Defence
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Game Plan/Strategy
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